Showing posts with label Priests. Show all posts
Showing posts with label Priests. Show all posts

Tuesday, November 12, 2013

To Live and Die in LA - Sara's First Blizzcon

To be honest, my brain is sort of a blur about what specifically happened at Blizzcon!  This post will mainly be about who I met (the most important and best part of the con) and then some game impressions.

Your Power Word: What?! bloggers ready to fly!


What is nice to know is that relationships in life aren't different on the game or twitter - those ARE our relationships.  I am going to try and restrain myself from going into detail about the anticipation, excitement, and happiness I felt meeting someone I've sort of fallen for over the last few months, but I will say that meeting everyone was really just awesome.  I certainly won't be able to list everyone here, I seriously met like 9847509 people (and I didn't even get a chance to see everyone I wanted to see.)

Meeting the guild was of course totally great.  Many of us have hung out before (Toronto, and visitors to Toronto) but meeting Sheepeater, Srs, Jack, Shawnelle, Sturm, Kristin, and the rest was great! We were pretty much just like we are in game - tease Sara mercilessly and party hard!  I actually felt really proud seeing us all in the shirts that Kal and Chronis made for us.  It was awesome to have a crew there to watch panels with and sit around with and joke with.  It was nice to be able to relax and not worry about guild stuff or officer stuff or raiding.

Our extremely good looking guild.


The sensation of normalcy was really vivid for me -I think I've talked to some people about how I really like day to day minutiae, routines, and the like.  There was a moment where I was in my hotel room with Sheepeater and Grumdy getting ready to go to a panel or something, and they were just sitting around talking about games and I was standing in front of the mirror putting on make up and chatting with them and it just felt so NORMAL, it really made me smile.

Me and Mr. Jack Lalanne


Meeting almost all of the <Something Wicked> attendees was also a highlight - I have spent a lot of time in game with these folks, in mumble, on twitter, etc. I talk to Esoth just about every day, and he has become one of my very best friends so meeting up (finally, it feels like!) was great - we were the dorks we always are.  He even brought me home brewed mead!

Meeting some EJ folks like Dysmorphia, my swole sister, seeing Hamlet and Perculia again (every moment away from them is hell, have I mentioned that? they are best kind) and other Twitter folks like Kerriodos and Theck, my bun brother, and Antigen and Rhidach and Tass was just so great - putting a face to the names, it was just wonderful to feel like totally not out of place, and nothing was different.  It was time to talk about bunnies and tanking and games and all manner of thing - just like it always is.  BUT getting to hug people like Arielle (and a few other Inc Bears) was obviously better than a retweet!  Freaking out when I spied Vidyala and Voss at the Hilton, squeeing at Jen and Baj at the CTR party (regret not yelling GET SHIT ON though), being too shy to say hi to Absallom and Ataxus (my achievement point idol!), comparing ink with Hestiah, it was all really really good.

@Warcraftjen!


Blizzcon was really a great social setting - I actually didn't feel overwhelmed by having to socialize and meet a million people, I LIKED it!  No one asked me about being sick or unemployed, they asked for a hug and put out a hand and exchanged drinks and wanted to talk about games.  I also feel like I had a nice balance between time spent socializing at large, with my guildies, with my boyfriend, at panels, and at parties.  Although I certainly paid for it - I have never been this tired in my life, I feel like I've been at a rugby tourney, not a gaming convention!

Arielle, myself, and Hamlet - I think this is my favourite picture!
Photo credit to @kristin


So speaking of GAMES, I'm also excited to post about my impressions of the gaming news and events at Blizzcon 2013.

What can I say about Warlords of Draenor?  All my toons are goats.  I'm excited about Black-Temple-Goat-Town.  I'm excited about Draenei NPCs and maybe even some storylines.  I'm excited that I'll maybe get to hang out with Korgath Bladefist and Ner'zhul.  The setting totally does it for me, even though I'm a total lore noob.  I did the Horde starting area and loved it - I can't wait for Beta so I can do a "Sara and her Beta friends" series like I did with MOP - I already met a Frostboar and oh man was he a qtpi.  Really looking forward to exploring vast zones and the new character models!  I would love if Serrinne could narrow her eyes snarkily even more than she does now.

The addition of tertiary stats (and removal of hit/exp/dodge) is interesting for sure - as a healer I never really had this issue so to me, this is just an entire mega bonus (although I suspect we will be seeing changes with Spirit soon.)  I have been dying for run speed in WoW ever since I started playing D3.  I am so thrilled this is being added to the game - I want to be the fastest goat in the west!  I  have always said that sprints/engineering boots/etc are always a raid saver and better than any few points of any other stat you can grab.  So basically this was my idea, right guys?  I am excited to figure out this new system, especially since I think it will make healing (more) exciting.

Thoughts on Mythic raiding?  I think it will shake out just fine - and that's my rational side talking.  I love raiding with as many specs as possible (which is why I raid 25 instead of 10 at the moment) so obviously that'll be sad losing some spots, but all in all I think it won't be bad.  Obviously so little info out at the moment about administration and logistics, so I'll just leave it at my initial impression.

The quality of life changes (like heirloom page!) and Garrisons will obviously be something I love when they go live (I was someone who liked dailies, so Garrison maintenance excites me.)  The "Trial of the Gladiator" arena change absolutely thrilled me - I will get to arena on alts! This is so incredible, and (yes, I know this is horrible) will allow me to play the flavour of the month comps for pvp.  This rocks!

As for the level 100 Priest talents, I think they probably won't go live as they are (at least the healy bits.)

Divine Clarity is akin to the original iteration of Spirit Shell, although I'd be hard pressed to see why I should take this and use it when I already have Power Word: Shield - I suppose we'll have to see how the cost comparisons shake out on live.  This talent seems super sexy for Holy priests - when was the last time you cast Greater Heal, seriously.  The shadow version of this seems odd since we're getting a Cleave stat - I would take this talent if I wasn't that into multidotting (and without snapshots, this might be a good choice.)

Power of the Void seems incredibly fun (to me, at least - I <3 void shift!) but it completely devalues your stat choices since it's based on health percentages.  In my head, I read that talent and thought COULD I STACK STAM AND VOID SHIFT ALL DAY ERR DAY?  Let's hope not - that is just silly.  Shadow version is another dot - unsure about how this would compete with DP as an orb spender, but nice to have an alternative I suppose.

Spiritual Guidance is a very interesting mechanic in terms of introducing a penalty as part of the spell - it is reminiscent of the mana cost increase per arcane blast for mages.  This will be a fun balancing act for figuring out how often you can cast this without crippling your other heals.  Only complaint is that, again, it totally devalues your stat choices since it's based on % max HP.  Shadow version seems awesome, especially since we can bank 5 orbs now (WHEEEEEEEEEEEEEE!)

And now onto something I may even be more excited for than the WoW expansion:

DIABLO 3 IS GOING TO BE AMAZING SOON!  And that's coming from someone who has played dilligently since release.  Loot 2.0 and the Crusader (both of which I experienced at Blizzcon) are going to be awesome.  Crusader is super shiny and looks great, with some awesome animations.  The new act is totally fantastic, especially if you liked A1 - similar atmosphere with + ghosties.  I also got to try Adventure Mode and I did the "endless" thing where you just kill monsters until you spawn a rift boss guy - exactly what I love about Diablo.  Farmy farm farm time!  I also got to watch Mike play it on PS4 for a bit, which looked absolutely beautiful at that resolution.  Pretty excited for him - he is salivating over that version already.

Overall Blizzcon was an absolutely perfect weeekend, I'm looking forward to many more in my future!

I'll end this off with some thank yous: Kal and Chronis, I wouldn't have been at Blizzcon without you.  Thanks for bearing with my travel woes - I'm not a good traveler!  Thanks to Perculia for all her hard work on the Wowhead Blizzcon coverage - without her I wouldn't have known what I had missed!  Thanks also to Hamlet for organizing a lovely dinner, and for some downtime chats.  And thanks of course to Mike for everything.



Thursday, August 22, 2013

Looking back at Throne of Thunder

With the release of the new Siege of Orgrimmar trailer and an official release date for the patch, we're steadily moving towards new content. I thought that we'd take a look back at Throne of Thunder and talk about what we liked and didn't like about Heroic fights in the instance.


Everybody walk the dinosaur!
I asked two of my guildmates - Sara, our discipline priest and Slout, our elemental shaman - to help me weigh in on our general impressions of each boss. Look for tanking thoughts in this colour, healing thoughts in this colour and ranged DPS thoughts in this colour!


Monday, October 1, 2012

One's Too Many, A Thousand's Not Enough - MOP Disc Priest Glyph Choices for PVP

Well, it looks like the "choices! choices! choices!" mind set in WoW development has manifested itself quite obviously when it comes to choosing glyphs for Disc Priest PvP in Mists of Pandaria. Where PvE Holy Priest glyphs are in a famine state, there are (arguably) around 17 choices for glyphs for PvP'ing as a Disc Priest.

In this post, I'm going to go over these choices and explain why having a glut of glyphs might not be so daunting after all.  After all, we're lucky to have so much choice, right?

So the way I look at it is that each of these glyphs are going to be extremely situational and choosing between them will require some planning, data, information, and guess work.  The main thing we're going to have to suss out is what comps are popular for Arena and Rated Battlegrounds - this forthcoming information (i.e. what you end up seeing when you queue up after September 25th) will allow us to set some parameters within which we can decide on which glyphs to use.

I actually dipped my toes into the two new Battlegrounds this week and got absolutely stomped all over.  Couldn't kill anything, couldn't stay alive - I think I'd forgotten that first week of expac PvP is all Glads vs. me in zero resilience.  I bet I looked tasty.  In any case, most of my glyph choices didn't matter because things were...a little crazy.

In any case, here are the glyphs that are looking viable for this season's Disc PvP:

Glyph of Desperation:  This is one of my top choices in any PvP situation, and it has proved to be invaluable, especially in 2s.  An obvious good choice - and after this week's BGs, where I felt like every class has a stun now, I would definitely make this one of my #1 glyphs.  This glyph remains unchanged from Cata.

Glyph of Dispel Magic:  As with the other dispel glyph, these usually are too understated to have any real impact.  I had 362k hp in epic PvP gear at level 90 on Beta - 4.9k isn't much of a dent.  Only pro is that offensive dispels don't have the same cooldown as defensive dispels now have, so it's ostensibly spammable.

Glyph of Fade:  Damage reduction is always good - this is high on my list now that mana burn is out, since instead of burns/cc's, I assume healers will be focused even more now.  In addition, if your arena/RBG team doesn't require you to take a tier 1 CC talent (because you have other CC'ers) then this would be great in conjunction with the tier 1 talent, Phantasm.

Glyph of Fear Ward: Same as in Cataclysm - while this may have been vaguely useable in the past, taking up a precious glyph slot may not be worth it.

Glyph of Holy Nova: I found Holy Nova pretty useful in Arena against Death Knights who were trying to catch me with a Dark Simulacrum!  But, like the Fear Ward glyph, I'd say this probably isn't great at this point.

Glyph of Inner Fire:  In season 11, I swapped from using Inner Will to Inner Fire because, among other reasons, I was having trouble surviving against melee and thought a little armour might help me - if this remains the case in Season 12, this might be a useful glyph but...probably not.

Glyph of Inner Focus: MUST HAVE.  I cannot stress this enough - please glyph Inner Focus.  This is the only problem I have with the new talent system - lots of awesome tidbits that were originally baked into priest talents have been removed, like this beauty.

Glyph of Inner Sanctum: Depending on which comps are popular, the spell damage reduction may prove useful - also this is dependent on you using inner will, so if you don't...don't glyph it.  With the new movement talents, the movement speed portion of this is arguably not required anymore.

Glyph of Leap of Faith: I have been frustrated in the past (mostly in RBGs) that I will LG someone and they won't move because they are under a movement impairing effect - this is, of course, my own fault but I was always of the opinion that Leap of Faith should just freaking move you regardless.  This glyph will give you that.  If you aren't running with a paladin, this one is probably a good idea - it's basically a 2 minute Hand of Freedom for priests!

Glyph of Levitate:  I think for this glyph to be worth of an entire slot, you'd have to be willing to spam Levitate - will probably end up being a waste of globals.  Also after some testing today, this glyph is self only.  Not worth it for that miniscule increase.

Glyph of Mass Dispel:  Obviously, an amazingly useful glyph - reduces base cast time of MD to 0.5 secs.  I have been stuck without this glyph in arena a few times (due to my own idiocy) and sorely missed it.

Glyph of Penance:  This is the celebrity-status new glyph for MOP for disc priests.  Penance while moving?! Yes please!  I think this may end up being a required glyph in arena at 90, although I didn't use it for the last two weeks of arena at 85.  Since Penance also causes Atonement healing when used offensively, this glyph basically triples its effectiveness.  I can't wait to play around with this one!

Glyph of Power Word: Shield:  Kind of a no-brainer - you're going to be shielding people anyways, best to have it give an instant heal as well.

Glyph of Prayer of Mending:  For me, this glyph (and it's Cata iteration) is a favourite - I rely heavily on PoM, and cast it on cooldown.  This glyph makes that very worthwhile.

Glyph of Purify:  Like glyph of dispel magic, I'd argue this 3% is too small to have any real effect.

Glyph of Reflective Shield:   Replaces a talent that no one took anyways.

Glyph of Renew:  Glyphing renew for Disc PvP is something I've always done because I rely on instant heals almost exclusively when Inner Focus is on cooldown.  At specific haste breakpoints, this will still be worth glyphing (see Derevka's Haste Breakpoint Chart and further discussion on the renew glyph at Tales of a Priest.)

I have omitted the Atonement buffing glyphs (Smite, Holy Fire, etc) although things may change as we get more gear with resilience.

And a final note: ABSOLUTELY NEVER USE THE MINOR GLYPH HOLY RESURRECTION IN PVP!  Might as well wear a "Kick Me" sign.

Good luck in the new PvP season!



Wednesday, July 11, 2012

A Crisis of Identity

Flying through the Vale
Preparing for an expansion is no small task. There are mats to farm for leveling professions or making gold, there's massive amounts of guild organization and there are decisions to be made about characters and roles you want to play. If you read Kurn's Corner, you'll know that there are steps to take when preparing a guild for a new expansion, and having guild members decide what role they'd like to play in the future is one of those steps.

I had to decide; healing priest or bear tank?

Ultimately, I chose to play my bear in the upcoming expansion. I've been having a bit of an identity crisis with my priest lately, and the more I play on my druid, the more I enjoy the game. I love my priest, I even wrote a post about how much I love her, but we've had a disconnect somewhere down the line.


Knight-Captain Kaleri on her Vicious War Steed
I am a good healer. Hell, I'd venture to say that I am a great healer but it just doesn't feel right and it doesn't feel like a challenge. I think that part of the reason for this is the race change of Kaleri from draenei to human back before Firelands, and the other part are the nerfs in Dragon Soul. She's still my priest, but she's not Kal. This fierce little human with a penchant for PVP and Hardmode bosses isn't the draenei I rolled back on Bronzebeard, clumsily fighting through Karazhan, applying to guilds through the mail system, and tailoring her own clothes.

SUPERBEAR
Taila (or Kalbeari, now) has been a steady rock since Karazhan. She's mangled and swiped her way to victory over Malchezzar, Kael'Thas and Vashj. She held the lines while Illidan was vanquished, used the Tears of the Goddess to thwart Archimonde and stood in awe of the Sunwell. Together we've been the shield for the healers and the damage dealers through many battles, and that will be our role in Pandaria.

I leveled Kalbeari to 90 on the beta, and started goofing around in heroics with my friend Sara, a healing priest. Watching Cascade bounce around, or seeing Spirit Shell makes me a little regretful, but as soon as I hit that Incarnation button and become SUPERBEAR, those feelings go away. I watch the boss previews from MMO-Champion and I think, "I get to tank those. My raid will need me to be at the top of my game to survive and take the hits.". It's exciting and scary but I know it will be the challenge I need.


Does the class make the person?

My priest was my safe haven for some time. I created her just before University began, and played her while my struggle with Crohn's Disease was at it's height. I accomplished a lot with her, and many memories are recorded in her achievements and Feats of Strength. I was Kaleri.

My druid was created before my priest but the guild I had joined needed a priest healer (I was later asked not to heal, but to instead play as shadow). Kalbeari was always there when I needed a break from priesting, and I always thought of those two characters as friends of a sort.

Kaleri with the DS raid achievement mount
When I play Kaleri, I am a healer. I support my teammates, I take care of them and they keep Horde and enemies away from me. It's not my fault if someone dies to a loose add, but it is my prerogative to heal the tanks, so they can catch those adds. Healing can be a thankless job, especially when you do it so well no one will know what you had to do to pull it off.

Take Heroic Spine as an example. My job is to heal the tanks and watch the dispels. It's not a particularly hard job to dispel, but if you screw it up the entire raid knows it was your fault. However, if you do it perfectly the raid never has to know that there is a dispel mechanic and you take away that problem for everyone. You rarely get thanks, but there's a certain satisfaction when you can do it that well.

But when I play Kalbeari, I change a little. I have to be a little harder, take more control and be ready to help the raid as I can. Meaning anything from tanking more adds if someone goes down, using cooldowns like FR to the raid's benefit, to battle-rezzing someone or doing as much DPS as possible while I'm tanking. There is so much a bear tank can do right now to help out, it's insane.

Will a new role change me?

I think it will, a little. I feel like I've changed and grown as a person since I first created my characters. I've always been in awe of excellent tanks, and it never ceases to amaze me how a good tank can make or break a dungeon or raid run. I will have to take charge more than I do now, and speak up with more authority if I have to call something tank-related.

I'm afraid that I will feel a little helpless at times, not being able to heal but my priorities will shift from watching the raids HP to keeping an eye on my own. I used to get really antsy watching other healers while tanking but I've started to learn to let it go. How can I be a good tank when I die because I'm too busy watching the raid frames and I miss my cooldown? That can't happen and I'll have to place my trust in the healers, just like our current tanks trust me.

WoW needs more tanks, in particular it needs more tanks who are women. I'm proud to have the ability to switch to my druid and fill those roles.

Mists of Pandaria is approaching and it's nearly time for Kaleri to take a break from fighting monsters and the Horde, and fish by the gates of Stormwind for a time. The world has changed, and so have we.


Tuesday, November 8, 2011

Heroic Beth'Tilac: On top of the web



I love Beth'Tilac. Not just because she's this awesome-looking giant spider, but because I am challenged beyond the usual scope of what I can do on this fight. My typical assignments throughout the night look like this; Shannox, Kal - tank #1, Rhyolith, Kal - tank #2, Alysrazor, Kal - tank #1, Majordomo, Kal - tank. But when we get to Beth'Tilac, oh boy, do I get a full plate - and I walk away feeling satisfactorily full.

As you can see, I am primarily a tank healer but on this fight it is my job to go up on Beth'Tilac's web and heal the group there. My responsibilities still include the tank, but in this case I have to worry about myself and (usually) five melee dps. How does a discipline priest manage this, you may ask?

First, we make sure that the melee are in one group together to facilitate Prayer of Healing while up top. Then we organize who takes what thread first; the tank, then myself and then the rest of the melee. After that, it's just rinse and repeat for the web group.

I'll be honest, I have almost zero idea what happens on the ground in this fight. Apart from something about hitting spiderlings before they hit the raid, and killing the drones and stuff, I don't really pay attention to that part since I don't need to, and never had to. Check out the links at the bottom for a video with a good ground perspective.

Like I said, this fight makes me really excited to be a priest and I'm never quite so proud of what I can do except on this fight (and occasionally Baleroc when I can beat our Death Knight tank /shakes fist). I've wanted to write down what I do on this fight for some time, and now that I have some free time I'm finally able to.

What I'll do is take you through how I heal this fight as a discipline priest, keeping in mind that I only ever go up top* on the web.


Thursday, October 27, 2011

Home

The ladies



This post is coming a little later than I wanted it to, but since Cynwise posted “On Revelations” before a field trip, I ended up forgetting about it until just recently. I originally wanted to reply to Cyn's post in the comments but it ended up morphing into something much larger.

Reading Cynwise and Vidyala’s stories (here and here) about what they enjoy playing, and figuring out what they want to play was very interesting to me. I play a priest, and have played her for a long time; first as shadow back when we only did 1400 dps but returned mana for the mages and warlocks, and now as a healer. I also play a druid tank, who has been around as long as the priest. I've had many internal battles over which character I wanted to play, but there's just something about those two roles that I can't quite get anywhere else.

Monday, July 11, 2011

Healing Webring 2.0!

I wasn't around for the first incarnation of this, but I was tagged by Kurnmogh over at Kurn's Corner for this round of questions!

Here we go!

1. What is the name, class and spec of your primary healer?
Kaleri, discipline priest.

2. What is your primary group healing environment (i.e. raids, pvp, 5 mans)
25-man raids, Rated Battlegrounds, and recently Arenas.

3. What is your favourite healing spell for your class, and why?
This is a tough one... I'd say Penance, just because to me, that's the spell that most represents a disc priest. You see penance go off, and you know that person is discipline.

My second thought was Leap of Faith, though technically it's not a healing spell. It's incredible for things like Atramedes - pulling your gong ringer just a little further or pulling someone so that you can have extra seconds between gongs; I've used it to pull tanks further from Riplimb's spear point to help increase time for the bleed to drop. It's uses are many!

4. What healing spell do you use least for your class, and why?
Heal. I used to use it a lot, but now in raids it just doesn't cut it.

5. What do you feel is the biggest strength of your healing class, and why?
Versatility. Any priest can (and should be able to) heal the raid or heal tanks or support heal and do both. Priests are incredible in that they have two viable healing specs. There's even specs within specs for discipline where you take Archangel/Atonement and some that you don't.

We also have a TON of cooldowns to use. Discipline specifically has Power Infusion, Pain Suppression and Power Word: Barrier and Holy has Guardian Spirit and Lightwell. Both specs have Divine Hymn, Hymn of Hope and Leap of Faith. Just look at all that utility!

6. What do you feel is the biggest weakness of your healing class, and why?
Hmm...  As discipline specifically I'd say I feel weakest when I have to move and heal. Particularly because I tank heal, and Greater Heal is my mainstay spell. I use Shield, PoM, the occasional renew if the tank and I need to move, but in general if the tank is moving my train of thought goes something like this; "Greater he- oh shit move, greater- oh moving again, Shield, PoM, great- fuck, moving."

7. In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?
Tank healing, without a doubt. It's something that I love doing, and I feel like I'm pretty damn good at it.

8. What healing class do you enjoy healing with most, and why?
Druids. When we were healing Heroic Chimaeron and I was paired with a resto druid to heal the tanks, I felt extremely comfortable knowing that the MT had Lifebloom and other HoTs, so I could focus on the Double Attack tank with my bomb heals.

In general, a good resto druid makes me feel like my tank will be safe if I miss a beat!



9. What healing class do you enjoy healing with least, and why?
Another disc priest. I hate it. Shields can be sniped off my tank (which effs my Rapture tracking), Barriers can "collide" and CDs like PS and PI can overlap if not co-ordinated properly.


10. What is your worst habit as a healer?
Not paying enough attention to my own assignment. I have a tendency to "help" when I think the group is in trouble and sometimes it costs me because my tank will die.

11. What is your biggest pet peeve in a group environment while healing?
Another priests shields on my tank (holy or disc), people calling out for heals (duh, I can SEE you're taking damage), watching people die to stupid, avoidable shit.

12. Do you feel that your class/spec is well balanced with other healers for PvE healing?
Yes. Discipline is in a great place right now! With the change to crit in 4.2, we really lucked out. Disc can keep up with raid healers or we can smash the healing done with being assigned to one tank. Partly because DA is totally hax now, and partly because of the crit change to heals in 4.2.


13. What tools do you use to evaluate your own performance as a healer?
I use WoL (World of Logs). I use it to check my own cooldown usage for Power Infusion, Pain Suppression, and Power Word: Barrier. I also use it to check for potions, shadowfiends and mana return from Rapture.

14. What do you think is the biggest misconception people have about your healing class?
That disc priests can't raid heal and holy priests can't tank heal. Sure, Holy has great burst AoE healing to top a group back up via CoH and a Serendipity'd PoH and sure, Disc has mitigation and bomb heals for single target healing, but that doesn't mean one spec can't do what the other one can.

15. What do you feel is the most difficult thing for new healers of your class to learn?
How and when to use all the cooldowns we have available to us. A lot of people are afraid to use cooldowns because they might need them later, but how silly would you feel if your cooldown never got used and someone died?

16. If someone were to evaluate your performace as a healer via Recount, what sort of patterns would they see? (i.e. lots of over healing, low healing output, etc)?
Lots of Greater Heal, probably a decent chunk of overheal with Gheal as well. Lots of cooldown usage of PI on myself, PS on the tank and Barrier too!

17. Haste or Crit, and why?
When 4.2 dropped, I was all about Crit. I recently swapped to a little more haste, and I feel much more comfortable with my GHeal casts. I'd have to say between the two stats there isn't one that I value WAY more than the other.

18. What healing class do you feel you understand least?
Shaman. I have one at 85, and she's geared enough for heroic dungeons but I feel like I have no idea what I'm doing on her anymore. (How the fuck to shaman regen mana for instance? JFC)

19. What add-ons or macros do you use, if any, to aid you in healing?
Grid+Clique, my "must have" for healing. I have Macros set up for Power Infusion and Pain Suppression so I don't tag the wrong people. I also have a few keykinds for things like Barrier and Mass Dispel.

20. Do you strive primarily for balance between your healing stats, or do you stack some much higher than others? Balance. For the main stats, I use Intellect as my main gearing stat.

For the three secondary stats, I find that the stats for Discipline are very synergistic.
Mastery increases the size or our shields, Crit increases the chance you'll get DA on your tank and Haste means you can pump out more heals which gives you more chances to crit!