Showing posts with label Siege of Orgrimmar. Show all posts
Showing posts with label Siege of Orgrimmar. Show all posts

Tuesday, May 27, 2014

Paragone to Hell in a Handbasket - Tanking Heroic Paragons


Congratulations on making it this far in Heroic Siege of Orgrimmar! While many of the fights have had more damage or different mechanics added, Heroic Paragons of the Klaxxi is on a whole new level. With the Klaxxi, any normal mode mechanics that didn't matter REALLY MATTER now. Those parasite casts you didn't notice? Hell, you better notice them now. Aim? Really hurts. Rapid Fire? Also bad. Korven? You better tank swap if you weren't before! The list goes on.

When my raid group was looking for tips on how to kill this boss, we couldn't find a lot of information. There was very little out there and of what we found, 1/4 of it was tank related. We ended up having to trial and error our way through much of the encounter (as tanks). It's my goal here to provide that missing link for future tanks who end up tanking this encounter. I'll provide links at the bottom to the various strats we attempted as we used more than one (and there is certainly more than one way to kill this boss). This post assumes you've already killed normal paragons, and if you're looking for a guide check out my previous post!

Let's get started!

Tuesday, October 22, 2013

Para-gong Show - Tanking Paragons of the Klaxxi

Kalbeari the Prime has a nice ring to it... I think I'll keep it!


Now that Siege of Orgrimmar is finally completely open to the masses with the last LFR wing opening today, there are more folks coming up against the later bosses in the instance. After many boss fights that come down to simple tank swaps, Paragons of the Klaxxi - with its NINE mobs who each have different abilities - can intimidate the best of us. I'm here to help you break this fight down into a manageable order and to walk you through everything a tank will need to worry about.

At any given time, three Klaxxi will be active during the fight (until the end when no more can jump down). That's three mobs that need to be tanked and all three of them do something different. Some Klaxxi can't be tanked after you've tanked their partner while others require tank swaps or massive healer cooldowns.

The order in which the Klaxxi join the fight is static. At first, you will have Rik'kal, Skeer and Hisek. Next to spawn are; Ka'roz, Korven, Iyyokuk, Xaril, Kaz'tik and Kil'ruk.

The kill order Apotheosis uses is this; Rik'kal, Skeer, Hisek, Korven, Iyyokuk, Xaril, Kaz'tik, Kil'ruk and Ka'roz.

Please do keep in mind this is meant as a guide primarily for tanks. If you're looking for a basic how-to, Evrelia Gaming has an overall guide. If you want to know how to heal this fight (and an even more in-depth look at the fight), check out the excellent post by Healiocentric. It is also worth noting that each guide has a different kill order than the one my guild uses.