I've been thinking for a while that I would make myself a BiS gear list. I just didn't know where to start. After doing some reading at Elitist Jerks, PlusHeal, Tales of a Priest and the WoW Priest forums I figured I'd set down some gear I'm looking for for MY role in raids. This'll give me a direction in where I want to go in terms of gear and stats, and it will also ensure I know which bosses I can swap out for and which ones I'd like to stay in for, if possible.
My role in raids so far this expansion is tank healing. I'm comfortable doing it and it's a nice challenge. It's a new thing for me, I used to raid heal via bubble spam but those days are (thankfully) long gone. I don't want to be limited in the roles I can perform in raids, either. If I'm needed to raid heal, then I want to be able to do it too. My gear needs to be versatile, and this is why I'll be trying to find a good balance between Haste, Mastery and Crit.
Critical heals will proc Divine Aegis, and those absorb damage. Our Mastery is Shield Discipline and more absorbs on your targets is always good. What's left? Haste. Right now, everything feels too slow, so haste is a priority for me. Our three main "secondary stats" are extremely synergistic with each one boosting the effect of the other. More crit means more absorbs, more mastery means more absorbed and more haste is more casts to get more absorbs!
I am not talking about gems, and I am not going into enchants (in this post!).
Ok, so what to remember?
Intellect: Always important.
Spirit: Not a usual stat for me, but it's definitely important now. Each piece of gear listed below will have spirit on it OR a good reason why it doesn't.
Haste: Faster Smites for Atonement. Faster casts in general helps with tank and raid healing.
Crit: More procs of Divine Aegis is lovely. Yes, please!
Mastery: Extra absorbs on Power Word: Shield, and Divine Aegis. Want.
Haste edges out Crit and Mastery, but not by a huge amount given that I use Borrowed Time. These stats are about even in importance.
Tier Eleven:
Our 2set bonus is this: Increases the critical strike chance of your Heal spell by 5%.
I checked my last WoL and I don't use Heal very often. Smite has almost overtaken my use of this spell. Unless this bonus gets changed to include Smite, it's not a priority for my needs.
The 4set bonus is: Each time your Penance spell heals a target with Weakened Soul you gain 540 Spirit for 10 sec, and being in a Chakra state grants you 540 Spirit for the duration of the Chakra.
A Discipline priest would have to watch their Penance cooldown AND make sure that the target has Weakened Soul to keep this up. Whereas a Holy priest enters a Chakra and they get a constant spirit buff. That's pretty incredible.
The way I see the 4set bonus working is this. Shield your target, Penance. Smite until Penance is off CD (works best if you have Train of Thought) and Penance again. Re-shield. Repeat. I'm not ecstatic about this. I can see it working, but eh.
I'm not actively searching for Tier pieces, but if the stats are what I need then I'm not opposed to picking them up. Tier is not BAD to snag, but it's not a glaring priority for me.
With that said, let's get to it!
The Gear:
Tier:
- Our T11 gloves and legs can drop from Pit Lord Argaloth in Baradin Hold OR can be purchased via Valor Points (2200 for legs, 1650 for gloves)*Stamina and Intellect are the same values on comparable pieces unless otherwise stated*Choices are from most preferred to least*I left out loot from Throne of the Four Winds*
- Our T11 chest can be purchased via Valor Points (2200) (Kurn's Corner, 2011)
Helm:
- Helm of Eldritch Authority (Valiona and Theralion), has 208 haste, 188 spirit and a red socket with a +30 haste bonus.
- Crown of Burning Waters (Magmaw) has 168 mastery, 228 spirit and a yellow socket with a +30 spirit bonus.
- Mercurial Cowl (Nefarian Helm of the Forlorn Conqueror) has 168 crit, 228 spirit, a blue socket and a +30 intellect.
Neck:
- Wyrmbreaker's Amulet (Halfus)
- Lightning Flash Pendant (Wildhammer Clan, Exalted)
Shoulders:
- Mercurial Mantle (Cho'gall Mantle of the Forlorn Conqueror) 169 spirit, a yellow socket with a +10 intellect bonus and 149 haste
- Mantle of Nefarius (Nefarion) 164 spirit, a yellow socket with a +10 spirit bonus and 154 crit.
- Mantle of Roaring Flames (Atramedes) No spirit, a blue socket with a +10 haste bonus, 169 crit and 149 haste rating.
Cloak:
- Drape of the Twins (Valiona and Theralion) 127 haste.
- Heavenly Breeze (Valor Points, 1250) 127 mastery.
Chest:
- Robes of the Burning Acolyte (Halfus) Red and blue sockets, a +20 mastery bonus, and 218 mastery.
- Mercurial Robes (Valor Points, 2200) Red and yellow sockets, +20 spirit bonus and 218 crit rating.
Belt:
- Cord of Raven Queen (Guardians of Hyjal) 169 spirit, a blue socket with +10 intellect bonus and 149 mastery.
- X-Tron Duct Tape (Omnotron Council) 169 spirit, a yellow socket with +10 intellect bonus and 149 crit.
Legs:
- Breeches of Mended Nightmares (Tailoring) Red socket, +10 haste bonus and 214 crit, 216 haste.
- Legwraps of the Greatest Son (Maloriak) 198 spirit, a red and yellow socket, +20 crit bonus and 218 crit.
- Mecurial Legwraps (Valor Points, 2200) 228 spirit, a red and blue socket, +20 spirit and 128 mastery.
Hands:
- Brackish Gloves (Chimaeron) Red socket, +10 haste bonus with 149 spirit and 169 haste.
- Mercurial Handwraps (Valor Points, 1650) Blue socket, +10 intellect bonus with 169 spirit and 149 mastery.
- Flamebloom Gloves (Earthen Ring, Exalted) No spirit, blue socket with +10 intellect bonus with 149 haste and 169 mastery.
Wrists:
- Bracers of the Burningeye (Atramedes)
Rings:
- Security Measure Alpha (Omnotron Council)
- Band of Secret Names (Valor Points, 1250)
- Twined Band of Flowers (Valor Points, 1250)
Wand:
- Finkle's Mixer Upper (Chimaeron)
Staff:
- Chelley's Staff of Dark Mending (Trash drop in Bastion of Twilight)
- Staff of Ammunae (Archaeology)
- Staff of Sorceror-Thane Thaurissan (Archaeology)
Main Hand:
- Andoros, Fist of the Dragon King (Nefarian)
- Twilight's Hammer (Cho'gall)
- Incineratus (Magmaw)
- Blade of the Witching Hour (Valiona and Theralion)
Off Hand:
- Scepter of Ice (Ascendant Council) 127 spirit, and 127 mastery.
- Heartbound Tome (BoE World Drop) 134 spirit, and 114 mastery.
Trinkets:
Makes my head hurt thinking about these.
The easiest options for me to obtain are in order from easiest to hardest.
- Core of Ripeness (Valor Points, 1650) Not a big fan of the use effect, but timed with a Hymn or a Fiend if could prove useful.
- Mandala of Stirring Patterns (Baradin's Wardens, Exalted, 125 commendations) Nearly there!
- Jar of Ancient Remedies (Maloriak) Want.
- Fall of Mortality (Cho'gall) Also want.
- Darkmoon Card: Tsunami (Inscription, Darkmoon Deck)
- Tyrande's Favourite Doll (Archaeology)
Whew! Was that a long one or what? I meant for this to be done on maintenance day, but classes caught me up and then I got tired of looking at gear.
To reiterate, this is gear that I think will work for me and what my role is in raids. It's not hard to hit up some websites and check out what the community is saying about pieces of gear, and it helps to hear a bunch of different points of view too!
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